Carry Systems
Objects designed for movement, access, retention, and everyday use. An archive documenting how carry systems evolve through iteration, constraint, use, and repeated interaction.
A carry system is more than storage. It is a choreography of movement, access, habit, and return. This archive explores how objects are shaped by the things they are asked to carry.
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Westfield
View SystemAn expanded bifold built around layered access, protected storage, and evolving daily carry needs. Notes on flap geometry, pocket structure, organization, and long-term refinement.
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Sidekick
View SystemA compact cardholder built around directional access and reduced bulk. Studies in pocket interaction, thumb-port geometry, carry efficiency, and everyday usability.
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Latchkey
View SystemA snap-closure carry object designed for keys, small essentials, and everyday movement. Documentation of closure systems, retention, hardware choices, and evolving utility.
Good carry disappears into routine.