Carry Systems

Objects designed for movement, access, retention, and everyday use. An archive documenting how carry systems evolve through iteration, constraint, use, and repeated interaction.

A carry system is more than storage. It is a choreography of movement, access, habit, and return. This archive explores how objects are shaped by the things they are asked to carry.

  • Westfield

    An expanded bifold built around layered access, protected storage, and evolving daily carry needs. Notes on flap geometry, pocket structure, organization, and long-term refinement.

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  • Sidekick

    A compact cardholder built around directional access and reduced bulk. Studies in pocket interaction, thumb-port geometry, carry efficiency, and everyday usability.

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  • Latchkey

    A snap-closure carry object designed for keys, small essentials, and everyday movement. Documentation of closure systems, retention, hardware choices, and evolving utility.

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Good carry disappears into routine.